Diary
Thomas Jones: My Life as a Geek, 22 June 2006
“... my own. A computer game can be thought of as having both an argument and a story. If the argument held up, the game would work; if it didn’t, the computer would let you know, stopping the program to announce tersely that you’d made a ‘Mistake’ or a ‘Syntax error’, or that there was ‘No such variable at line 140’. I could, most of the time, get ... ”