Tom Shippey is the author of Beowulf and the North before the Vikings and Laughing Shall I Die, among other books.
Brian Aldiss gives his definition of Science Fiction on page one of Chapter One of a five-hundred-page volume. This is admirably bold of him – more timorous scholars tuck their definitions away inconspicuously, or else develop complex excuses for not giving any – as well as being admirably genial. After all, says Aldiss, the definition may be wrong, but it doesn’t matter: ‘we can modify it as we go along.’ The definition is as follows: ‘Science fiction is the search for a definition of mankind and his status in the universe which will stand in our advanced but confused state of knowledge (science), and is characteristically cast in the Gothic or post-Gothic mode.’ There is no doubt that this is in the right area. Compare, for instance, Darko Suvin’s now famous definition of Science Fiction as ‘a literary genre whose necessary and sufficient conditions are the presence and interaction of estrangement and cognition, and whose main formal device is an imaginative framework alternative to the author’s empirical environment’, and note the buried parallels of ‘science’ and ‘cognition’, of ‘imaginative framework’ and ‘Gothic mode’. Still, almost any definition of Science Fiction would be in the right area – unless written by a Martian. How precisely correct is Aldiss’s? Specifically, does the genre not strain the notion of ‘Gothic’ too far? And as for the notion of a genre centred on ‘a definition of mankind’, does that not look – remembering Star Wars and Mr Spock – by some way too ambitious? Is Aldiss not, as he was in this book’s 1973 precursor, Billion Year Spree, a trifle over-persuaded by Mary Shelley?’
Agonistic, aleatory, vertiginous, mimetic: those are four classes of game, or more accurately four game-elements which can be combined in different ways to create different genres. Mimetic games, obviously, are games in which the players pretend to be someone or something else. In their developed form we don’t call these ‘games’ any more, but ‘plays’, and furthermore hardly any of us now participate in them. We watch them all the time, and that gives one kind of fun, but the fun of mimesis itself is much rarer – regarded, even, with some suspicion. Charades are no longer popular; and while it’s OK for little boys to run round wearing Liverpool shirts or shouting ‘I’ll be Trevor Francis,’ this is strongly frowned upon for even slightly bigger boys. One remembers the games teacher in Kes who ran the whole football session so he could pretend he was Bobby Charlton. Everybody does this in their heads, just like Walter Mitty, but let it show and it’s classified as perverse, immature, not an acceptable form of fun at all.
Among the terms of abuse which J.R.R. Tolkien was accustomed to apply to an Oxford college of which he was (and I am) a member, there is one that makes an odd impression. It is the adjective...
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